Both The Matrix and Ender's Game reflect many conventions of the science-fiction genre. Some of the conventions they both possess consist of the contemporary social concerns, predictions about life in the future, and the fact that scientific principles and technology don't comply with the dystopian world from which the text is portrayed. These three conventions are not only common in these texts, but also in all literature following the science-fiction genre.
One of the key conventions are the contemporary social concerns that have been reflected within both texts. For example, around the time that Ender's game was released, there was an increasing fear of technology taking over. In the time period of the Matrix, technology advancements were growing rapidly, thus increasing the fear even more. This is shown when the robots create the Matrix to hide from the humans, the truth they couldn't handle.
In the Matrix, Agent Smith says “Never send a human to do a machine's job.”. This arouses the question if machines will one day take over the role of human beings. The notion of this concept coming to life was a significant part of the late twentieth century, and would have been an influencing factor towards the text's context.
In Ender's Game, Ender's desk is a part of an important event, it allowed him to make him self anonymous and pretend to be God, a bodiless presence as well as an all knowing creature. The power that technology provides us with is shown in the part where Ender acts as God and sends a message to his whole launch group. This exudes his ability to control the reactions of others by pretending to be something that he is not, to gain power you must first gain followers, and he was doing just that.
The internet has provided us with many uses, and with the ability to exist as a completely different person. This is something both The Matrix and Ender's Game have in common, they each have an area in which they can alter their existence, personality, physical strength and mental ability. Another fear that includes the innovation of technology is the control of dangerous machinery. This would result in an astounding revolution in future wars, and could alter the future of man kind. It is for this reason that controlling such power was extremely feared.
In Ender's Game, the war is fought with computerised controls that guided an army of human beings to defeat the enemy, however, in The Matrix, the war is fought with computerised human beings. In both texts, the association of advanced technology with war is extremely common and leads to many conceptions about the future. In the time period between 1985 and 1991, The Cold War was taking place, and impacted a large portion of the globe. This war may have been one of the greatest influencing factors towards the fear of invasion in Ender's Game, and the fear of control in The Matrix.
Both Ender's Game and The Matrix have many similar attributes and features that reflect upon their contemporary social concerns and fears. Although the ways in which they existed at the time might have been portrayed differently, the ideas are still the same. Advancements in technology, fear of invasion and predictions about the future have all been carefully adapted to each text, and show a great deal of the time in which they were written.